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The Quest mode can last a VERY long time, with close to 400 opponents to challenge throughout the various parts of the city. Whether this will grab you for the duration is an open question. In the Quest mode, where you work to build up your car and conquer the streets, you can race two or three opponents, clear out a stretch of highway, head on back to the shop to upgrade your car, and then pick a new section of the streets to challenge. ![]() Everything comes in bite-sized chunks, and it's easy to switch back and forth between flavors. Thus, the game never becomes very involving - it's more like a big plate of racing hors d'oeuvres. The pace of most races is such that they'll last between 30 and 90 seconds, covering a short stretch of highway with perhaps one or two major curves, and you don't usually have to wait more than two minutes or so before encountering a new opponent. Fall too far back and you lose, with nothing to show for your efforts and a back mark in your win-loss record. Empty your rival's energy and walk away with victory points (and bragging rights). You lose energy for falling behind your opponent, and for crashing into walls or cars - hence, speed and clean cornering are both rewarded. Cue the appearance of the energy bars, and their gradual degradation, depending on who leads and who trails. You find and choose an opponent by wandering around the freeway until you meet one, then flash your headlights to start the race. ![]() Gameplay If nobody's ever bothered to explain the TXR concept to you before (unlikely, since this site alone has probably done so three or times already, but this primer remains obligatory), it's a head-to-head racing game using fighter-style energy bars. GT3 is still the king, but TXR makes a cracking giant-exhaust-cone-bedecked court jester. TXR will always be a bit of an acquired taste, with its quirky drift mechanics, inexplicable collision behavior, and above all the potential for monotony inherent in a continuous string of highway drag races, but Zero does the best job of overcoming those problems and delivering a well-rounded racing experience. This, in addition to the expansions added to the PS2 version of the game, helps make up for some of the series' endemic faults. ![]() Tweak your car just how you like it and it's yours, something you can invest a little of your ego in. Gran Turismo has greater simulation depth when it comes to tuning your car, and it's naturally a far better driving game all round, but TXR has that Armored Core vanity appeal, with all the painting and detailing and cosmetic modifications and neato decals and so on. The best thing about the Tokyo Xtreme Racer games is that they provide all the goofy macho fun of your own custom racers without any of the guilt caused by all that tawdry excess, not to mention any of the ridiculous expenditure of cash required.
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